#!BPY # RANDOM THEMER # Will generate a theme with random colors, sizes, and button styles # Try Setting 'Gray' to True (or a non-zero number) to get Gray Themes # Copyright 2008, Kevin Morgan # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- import Blender from Blender.Window import Theme from Blender.Noise import random theme = Theme.Get()[0] # Set to True to restrict colors to grays Gray = False if Gray: ui = theme.get('ui') num = int(random()*255) ui.action = [num, num, num, 255] ui.drawType = int(random() * 4) num = int(random()*255) ui.menu_back = [num, num, num, 255] num = int(random()*255) ui.menu_hilite = [num, num, num, 255] num = int(random()*255) ui.menu_item = [num, num, num, 255] num = int(random()*255) ui.menu_text = [num, num, num, 255] num = int(random()*255) ui.menu_text_hi = [num, num, num, 255] num = int(random()*255) ui.neutral = [num, num, num, 255] num = int(random()*255) ui.num = [num, num, num, 255] num = int(random()*255) ui.outline = [num, num, num, 255] num = int(random()*255) ui.popup = [num, num, num, 255] num = int(random()*255) ui.setting = [num, num, num, 255] num = int(random()*255) ui.setting1 = [num, num, num, 255] num = int(random()*255) ui.setting2 = [num, num, num, 255] num = int(random()*255) ui.text = [num, num, num, 255] num = int(random()*255) ui.text_hi = [num, num, num, 255] num = int(random()*255) ui.textfield = [num, num, num, 255] num = int(random()*255) ui.textfield_hi = [num, num, num, 255] buts = theme.get('buts') num = int(random()*255) buts.active = [num, num, num, 255] num = int(random()*255) buts.audio = [num, num, num, 255] num = int(random()*255) buts.back = [num, num, num, 255] num = int(random()*255) buts.bone_pose = [num, num, num, 255] num = int(random()*255) buts.bone_solid = [num, num, num, 255] num = int(random()*255) buts.edge = [num, num, num, 255] num = int(random()*255) buts.edge_facesel = [num, num, num, 255] num = int(random()*255) buts.edge_seam = [num, num, num, 255] num = int(random()*255) buts.edge_select = [num, num, num, 255] num = int(random()*255) buts.edge_sharp = [num, num, num, 255] num = int(random()*255) buts.effect = [num, num, num, 255] num = int(random()*255) buts.face = [num, num, num, 255] num = int(random()*255) buts.face_dot = [num, num, num, 255] num = int(random()*255) buts.face_select = [num, num, num, 255] buts.facedot_size = int(random() * 10) num = int(random()*255) buts.grid = [num, num, num, 255] num = int(random()*255) buts.group = [num, num, num, 255] num = int(random()*255) buts.group_active = [num, num, num, 255] num = int(random()*255) buts.header = [num, num, num, 255] num = int(random()*255) buts.hilite = [num, num, num, 255] num = int(random()*255) buts.image = [num, num, num, 255] num = int(random()*255) buts.lamp = [num, num, num, 255] num = int(random()*255) buts.meta = [num, num, num, 255] num = int(random()*255) buts.movie = [num, num, num, 255] num = int(random()*255) buts.normal = [num, num, num, 255] num = int(random()*255) buts.panel = [num, num, num, 255] num = int(random()*255) buts.plugin = [num, num, num, 255] num = int(random()*255) buts.scene = [num, num, num, 255] num = int(random()*255) buts.select = [num, num, num, 255] num = int(random()*255) buts.shade1 = [num, num, num, 255] num = int(random()*255) buts.shade2 = [num, num, num, 255] num = int(random()*255) buts.strip = [num, num, num, 255] num = int(random()*255) buts.strip_select = [num, num, num, 255] num = int(random()*255) buts.syntaxb = [num, num, num, 255] num = int(random()*255) buts.syntaxc = [num, num, num, 255] num = int(random()*255) buts.syntaxl = [num, num, num, 255] num = int(random()*255) buts.syntaxn = [num, num, num, 255] num = int(random()*255) buts.syntaxv = [num, num, num, 255] num = int(random()*255) buts.text = [num, num, num, 255] num = int(random()*255) buts.text_hi = [num, num, num, 255] num = int(random()*255) buts.transform = [num, num, num, 255] num = int(random()*255) buts.transition = [num, num, num, 255] num = int(random()*255) buts.vertex = [num, num, num, 255] num = int(random()*255) buts.vertex_select = [num, num, num, 255] buts.vertex_size = int(random() * 10) num = int(random()*255) buts.wire = [num, num, num, 255] view3d = theme.get('view3d') num = int(random()*255) view3d.active = [num, num, num, 255] num = int(random()*255) view3d.audio = [num, num, num, 255] num = int(random()*255) view3d.back = [num, num, num, 255] num = int(random()*255) view3d.bone_pose = [num, num, num, 255] num = int(random()*255) view3d.bone_solid = [num, num, num, 255] num = int(random()*255) view3d.edge = [num, num, num, 255] num = int(random()*255) view3d.edge_facesel = [num, num, num, 255] num = int(random()*255) view3d.edge_seam = [num, num, num, 255] num = int(random()*255) view3d.edge_select = [num, num, num, 255] num = int(random()*255) view3d.edge_sharp = [num, num, num, 255] num = int(random()*255) view3d.effect = [num, num, num, 255] num = int(random()*255) view3d.face = [num, num, num, 255] num = int(random()*255) view3d.face_dot = [num, num, num, 255] num = int(random()*255) view3d.face_select = [num, num, num, 255] view3d.facedot_size = int(random() * 10) num = int(random()*255) view3d.grid = [num, num, num, 255] num = int(random()*255) view3d.group = [num, num, num, 255] num = int(random()*255) view3d.group_active = [num, num, num, 255] num = int(random()*255) view3d.header = [num, num, num, 255] num = int(random()*255) view3d.hilite = [num, num, num, 255] num = int(random()*255) view3d.image = [num, num, num, 255] num = int(random()*255) view3d.lamp = [num, num, num, 255] num = int(random()*255) view3d.meta = [num, num, num, 255] num = int(random()*255) view3d.movie = [num, num, num, 255] num = int(random()*255) view3d.normal = [num, num, num, 255] num = int(random()*255) view3d.panel = [num, num, num, 255] num = int(random()*255) view3d.plugin = [num, num, num, 255] num = int(random()*255) view3d.scene = [num, num, num, 255] num = int(random()*255) view3d.select = [num, num, num, 255] num = int(random()*255) view3d.shade1 = [num, num, num, 255] num = int(random()*255) view3d.shade2 = [num, num, num, 255] num = int(random()*255) view3d.strip = [num, num, num, 255] num = int(random()*255) view3d.strip_select = [num, num, num, 255] num = int(random()*255) view3d.syntaxb = [num, num, num, 255] num = int(random()*255) view3d.syntaxc = [num, num, num, 255] num = int(random()*255) view3d.syntaxl = [num, num, num, 255] num = int(random()*255) view3d.syntaxn = [num, num, num, 255] num = int(random()*255) view3d.syntaxv = [num, num, num, 255] num = int(random()*255) view3d.text = [num, num, num, 255] num = int(random()*255) view3d.text_hi = [num, num, num, 255] num = int(random()*255) view3d.transform = [num, num, num, 255] num = int(random()*255) view3d.transition = [num, num, num, 255] num = int(random()*255) view3d.vertex = [num, num, num, 255] num = int(random()*255) view3d.vertex_select = [num, num, num, 255] view3d.vertex_size = int(random() * 10) num = int(random()*255) view3d.wire = [num, num, num, 255] file = theme.get('file') num = int(random()*255) file.active = [num, num, num, 255] num = int(random()*255) file.audio = [num, num, num, 255] num = int(random()*255) file.back = [num, num, num, 255] num = int(random()*255) file.bone_pose = [num, num, num, 255] num = int(random()*255) file.bone_solid = [num, num, num, 255] num = int(random()*255) file.edge = [num, num, num, 255] num = int(random()*255) file.edge_facesel = [num, num, num, 255] num = int(random()*255) file.edge_seam = [num, num, num, 255] num = int(random()*255) file.edge_select = [num, num, num, 255] num = int(random()*255) file.edge_sharp = [num, num, num, 255] num = int(random()*255) file.effect = [num, num, num, 255] num = int(random()*255) file.face = [num, num, num, 255] num = int(random()*255) file.face_dot = [num, num, num, 255] num = int(random()*255) file.face_select = [num, num, num, 255] file.facedot_size = int(random() * 10) num = int(random()*255) file.grid = [num, num, num, 255] num = int(random()*255) file.group = [num, num, num, 255] num = int(random()*255) file.group_active = [num, num, num, 255] num = int(random()*255) file.header = [num, num, num, 255] num = int(random()*255) file.hilite = [num, num, num, 255] num = int(random()*255) file.image = [num, num, num, 255] num = int(random()*255) file.lamp = [num, num, num, 255] num = int(random()*255) file.meta = [num, num, num, 255] num = int(random()*255) file.movie = [num, num, num, 255] num = int(random()*255) file.normal = [num, num, num, 255] num = int(random()*255) file.panel = [num, num, num, 255] num = int(random()*255) file.plugin = [num, num, num, 255] num = int(random()*255) file.scene = [num, num, num, 255] num = int(random()*255) file.select = [num, num, num, 255] num = int(random()*255) file.shade1 = [num, num, num, 255] num = int(random()*255) file.shade2 = [num, num, num, 255] num = int(random()*255) file.strip = [num, num, num, 255] num = int(random()*255) file.strip_select = [num, num, num, 255] num = int(random()*255) file.syntaxb = [num, num, num, 255] num = int(random()*255) file.syntaxc = [num, num, num, 255] num = int(random()*255) file.syntaxl = [num, num, num, 255] num = int(random()*255) file.syntaxn = [num, num, num, 255] num = int(random()*255) file.syntaxv = [num, num, num, 255] num = int(random()*255) file.text = [num, num, num, 255] num = int(random()*255) file.text_hi = [num, num, num, 255] num = int(random()*255) file.transform = [num, num, num, 255] num = int(random()*255) file.transition = [num, num, num, 255] num = int(random()*255) file.vertex = [num, num, num, 255] num = int(random()*255) file.vertex_select = [num, num, num, 255] file.vertex_size = int(random() * 10) num = int(random()*255) file.wire = [num, num, num, 255] ipo = theme.get('ipo') num = int(random()*255) ipo.active = [num, num, num, 255] num = int(random()*255) ipo.audio = [num, num, num, 255] num = int(random()*255) ipo.back = [num, num, num, 255] num = int(random()*255) ipo.bone_pose = [num, num, num, 255] num = int(random()*255) ipo.bone_solid = [num, num, num, 255] num = int(random()*255) ipo.edge = [num, num, num, 255] num = int(random()*255) ipo.edge_facesel = [num, num, num, 255] num = int(random()*255) ipo.edge_seam = [num, num, num, 255] num = int(random()*255) ipo.edge_select = [num, num, num, 255] num = int(random()*255) ipo.edge_sharp = [num, num, num, 255] num = int(random()*255) ipo.effect = [num, num, num, 255] num = int(random()*255) ipo.face = [num, num, num, 255] num = int(random()*255) ipo.face_dot = [num, num, num, 255] num = int(random()*255) ipo.face_select = [num, num, num, 255] ipo.facedot_size = int(random() * 10) num = int(random()*255) ipo.grid = [num, num, num, 255] num = int(random()*255) ipo.group = [num, num, num, 255] num = int(random()*255) ipo.group_active = [num, num, num, 255] num = int(random()*255) ipo.header = [num, num, num, 255] num = int(random()*255) ipo.hilite = [num, num, num, 255] num = int(random()*255) ipo.image = [num, num, num, 255] num = int(random()*255) ipo.lamp = [num, num, num, 255] num = int(random()*255) ipo.meta = [num, num, num, 255] num = int(random()*255) ipo.movie = [num, num, num, 255] num = int(random()*255) ipo.normal = [num, num, num, 255] num = int(random()*255) ipo.panel = [num, num, num, 255] num = int(random()*255) ipo.plugin = [num, num, num, 255] num = int(random()*255) ipo.scene = [num, num, num, 255] num = int(random()*255) ipo.select = [num, num, num, 255] num = int(random()*255) ipo.shade1 = [num, num, num, 255] num = int(random()*255) ipo.shade2 = [num, num, num, 255] num = int(random()*255) ipo.strip = [num, num, num, 255] num = int(random()*255) ipo.strip_select = [num, num, num, 255] num = int(random()*255) ipo.syntaxb = [num, num, num, 255] num = int(random()*255) ipo.syntaxc = [num, num, num, 255] num = int(random()*255) ipo.syntaxl = [num, num, num, 255] num = int(random()*255) ipo.syntaxn = [num, num, num, 255] num = int(random()*255) ipo.syntaxv = [num, num, num, 255] num = int(random()*255) ipo.text = [num, num, num, 255] num = int(random()*255) ipo.text_hi = [num, num, num, 255] num = int(random()*255) ipo.transform = [num, num, num, 255] num = int(random()*255) ipo.transition = [num, num, num, 255] num = int(random()*255) ipo.vertex = [num, num, num, 255] num = int(random()*255) ipo.vertex_select = [num, num, num, 255] ipo.vertex_size = int(random() * 10) num = int(random()*255) ipo.wire = [num, num, num, 255] info = theme.get('info') num = int(random()*255) info.active = [num, num, num, 255] num = int(random()*255) info.audio = [num, num, num, 255] num = int(random()*255) info.back = [num, num, num, 255] num = int(random()*255) info.bone_pose = [num, num, num, 255] num = int(random()*255) info.bone_solid = [num, num, num, 255] num = int(random()*255) info.edge = [num, num, num, 255] num = int(random()*255) info.edge_facesel = [num, num, num, 255] num = int(random()*255) info.edge_seam = [num, num, num, 255] num = int(random()*255) info.edge_select = [num, num, num, 255] num = int(random()*255) info.edge_sharp = [num, num, num, 255] num = int(random()*255) info.effect = [num, num, num, 255] num = int(random()*255) info.face = [num, num, num, 255] num = int(random()*255) info.face_dot = [num, num, num, 255] num = int(random()*255) info.face_select = [num, num, num, 255] info.facedot_size = int(random() * 10) num = int(random()*255) info.grid = [num, num, num, 255] num = int(random()*255) info.group = [num, num, num, 255] num = int(random()*255) info.group_active = [num, num, num, 255] num = int(random()*255) info.header = [num, num, num, 255] num = int(random()*255) info.hilite = [num, num, num, 255] num = int(random()*255) info.image = [num, num, num, 255] num = int(random()*255) info.lamp = [num, num, num, 255] num = int(random()*255) info.meta = [num, num, num, 255] num = int(random()*255) info.movie = [num, num, num, 255] num = int(random()*255) info.normal = [num, num, num, 255] num = int(random()*255) info.panel = [num, num, num, 255] num = int(random()*255) info.plugin = [num, num, num, 255] num = int(random()*255) info.scene = [num, num, num, 255] num = int(random()*255) info.select = [num, num, num, 255] num = int(random()*255) info.shade1 = [num, num, num, 255] num = int(random()*255) info.shade2 = [num, num, num, 255] num = int(random()*255) info.strip = [num, num, num, 255] num = int(random()*255) info.strip_select = [num, num, num, 255] num = int(random()*255) info.syntaxb = [num, num, num, 255] num = int(random()*255) info.syntaxc = [num, num, num, 255] num = int(random()*255) info.syntaxl = [num, num, num, 255] num = int(random()*255) info.syntaxn = [num, num, num, 255] num = int(random()*255) info.syntaxv = [num, num, num, 255] num = int(random()*255) info.text = [num, num, num, 255] num = int(random()*255) info.text_hi = [num, num, num, 255] num = int(random()*255) info.transform = [num, num, num, 255] num = int(random()*255) info.transition = [num, num, num, 255] num = int(random()*255) info.vertex = [num, num, num, 255] num = int(random()*255) info.vertex_select = [num, num, num, 255] info.vertex_size = int(random() * 10) num = int(random()*255) info.wire = [num, num, num, 255] sound = theme.get('sound') num = int(random()*255) sound.active = [num, num, num, 255] num = int(random()*255) sound.audio = [num, num, num, 255] num = int(random()*255) sound.back = [num, num, num, 255] num = int(random()*255) sound.bone_pose = [num, num, num, 255] num = int(random()*255) sound.bone_solid = [num, num, num, 255] num = int(random()*255) sound.edge = [num, num, num, 255] num = int(random()*255) sound.edge_facesel = [num, num, num, 255] num = int(random()*255) sound.edge_seam = [num, num, num, 255] num = int(random()*255) sound.edge_select = [num, num, num, 255] num = int(random()*255) sound.edge_sharp = [num, num, num, 255] num = int(random()*255) sound.effect = [num, num, num, 255] num = int(random()*255) sound.face = [num, num, num, 255] num = int(random()*255) sound.face_dot = [num, num, num, 255] num = int(random()*255) sound.face_select = [num, num, num, 255] sound.facedot_size = int(random() * 10) num = int(random()*255) sound.grid = [num, num, num, 255] num = int(random()*255) sound.group = [num, num, num, 255] num = int(random()*255) sound.group_active = [num, num, num, 255] num = int(random()*255) sound.header = [num, num, num, 255] num = int(random()*255) sound.hilite = [num, num, num, 255] num = int(random()*255) sound.image = [num, num, num, 255] num = int(random()*255) sound.lamp = [num, num, num, 255] num = int(random()*255) sound.meta = [num, num, num, 255] num = int(random()*255) sound.movie = [num, num, num, 255] num = int(random()*255) sound.normal = [num, num, num, 255] num = int(random()*255) sound.panel = [num, num, num, 255] num = int(random()*255) sound.plugin = [num, num, num, 255] num = int(random()*255) sound.scene = [num, num, num, 255] num = int(random()*255) sound.select = [num, num, num, 255] num = int(random()*255) sound.shade1 = [num, num, num, 255] num = int(random()*255) sound.shade2 = [num, num, num, 255] num = int(random()*255) sound.strip = [num, num, num, 255] num = int(random()*255) sound.strip_select = [num, num, num, 255] num = int(random()*255) sound.syntaxb = [num, num, num, 255] num = int(random()*255) sound.syntaxc = [num, num, num, 255] num = int(random()*255) sound.syntaxl = [num, num, num, 255] num = int(random()*255) sound.syntaxn = [num, num, num, 255] num = int(random()*255) sound.syntaxv = [num, num, num, 255] num = int(random()*255) sound.text = [num, num, num, 255] num = int(random()*255) sound.text_hi = [num, num, num, 255] num = int(random()*255) sound.transform = [num, num, num, 255] num = int(random()*255) sound.transition = [num, num, num, 255] num = int(random()*255) sound.vertex = [num, num, num, 255] num = int(random()*255) sound.vertex_select = [num, num, num, 255] sound.vertex_size = int(random() * 10) num = int(random()*255) sound.wire = [num, num, num, 255] action = theme.get('action') num = int(random()*255) action.active = [num, num, num, 255] num = int(random()*255) action.audio = [num, num, num, 255] num = int(random()*255) action.back = [num, num, num, 255] num = int(random()*255) action.bone_pose = [num, num, num, 255] num = int(random()*255) action.bone_solid = [num, num, num, 255] num = int(random()*255) action.edge = [num, num, num, 255] num = int(random()*255) action.edge_facesel = [num, num, num, 255] num = int(random()*255) action.edge_seam = [num, num, num, 255] num = int(random()*255) action.edge_select = [num, num, num, 255] num = int(random()*255) action.edge_sharp = [num, num, num, 255] num = int(random()*255) action.effect = [num, num, num, 255] num = int(random()*255) action.face = [num, num, num, 255] num = int(random()*255) action.face_dot = [num, num, num, 255] num = int(random()*255) action.face_select = [num, num, num, 255] action.facedot_size = int(random() * 10) num = int(random()*255) action.grid = [num, num, num, 255] num = int(random()*255) action.group = [num, num, num, 255] num = int(random()*255) action.group_active = [num, num, num, 255] num = int(random()*255) action.header = [num, num, num, 255] num = int(random()*255) action.hilite = [num, num, num, 255] num = int(random()*255) action.image = [num, num, num, 255] num = int(random()*255) action.lamp = [num, num, num, 255] num = int(random()*255) action.meta = [num, num, num, 255] num = int(random()*255) action.movie = [num, num, num, 255] num = int(random()*255) action.normal = [num, num, num, 255] num = int(random()*255) action.panel = [num, num, num, 255] num = int(random()*255) action.plugin = [num, num, num, 255] num = int(random()*255) action.scene = [num, num, num, 255] num = int(random()*255) action.select = [num, num, num, 255] num = int(random()*255) action.shade1 = [num, num, num, 255] num = int(random()*255) action.shade2 = [num, num, num, 255] num = int(random()*255) action.strip = [num, num, num, 255] num = int(random()*255) action.strip_select = [num, num, num, 255] num = int(random()*255) action.syntaxb = [num, num, num, 255] num = int(random()*255) action.syntaxc = [num, num, num, 255] num = int(random()*255) action.syntaxl = [num, num, num, 255] num = int(random()*255) action.syntaxn = [num, num, num, 255] num = int(random()*255) action.syntaxv = [num, num, num, 255] num = int(random()*255) action.text = [num, num, num, 255] num = int(random()*255) action.text_hi = [num, num, num, 255] num = int(random()*255) action.transform = [num, num, num, 255] num = int(random()*255) action.transition = [num, num, num, 255] num = int(random()*255) action.vertex = [num, num, num, 255] num = int(random()*255) action.vertex_select = [num, num, num, 255] action.vertex_size = int(random() * 10) num = int(random()*255) action.wire = [num, num, num, 255] nla = theme.get('nla') num = int(random()*255) nla.active = [num, num, num, 255] num = int(random()*255) nla.audio = [num, num, num, 255] num = int(random()*255) nla.back = [num, num, num, 255] num = int(random()*255) nla.bone_pose = [num, num, num, 255] num = int(random()*255) nla.bone_solid = [num, num, num, 255] num = int(random()*255) nla.edge = [num, num, num, 255] num = int(random()*255) nla.edge_facesel = [num, num, num, 255] num = int(random()*255) nla.edge_seam = [num, num, num, 255] num = int(random()*255) nla.edge_select = [num, num, num, 255] num = int(random()*255) nla.edge_sharp = [num, num, num, 255] num = int(random()*255) nla.effect = [num, num, num, 255] num = int(random()*255) nla.face = [num, num, num, 255] num = int(random()*255) nla.face_dot = [num, num, num, 255] num = int(random()*255) nla.face_select = [num, num, num, 255] nla.facedot_size = int(random() * 10) num = int(random()*255) nla.grid = [num, num, num, 255] num = int(random()*255) nla.group = [num, num, num, 255] num = int(random()*255) nla.group_active = [num, num, num, 255] num = int(random()*255) nla.header = [num, num, num, 255] num = int(random()*255) nla.hilite = [num, num, num, 255] num = int(random()*255) nla.image = [num, num, num, 255] num = int(random()*255) nla.lamp = [num, num, num, 255] num = int(random()*255) nla.meta = [num, num, num, 255] num = int(random()*255) nla.movie = [num, num, num, 255] num = int(random()*255) nla.normal = [num, num, num, 255] num = int(random()*255) nla.panel = [num, num, num, 255] num = int(random()*255) nla.plugin = [num, num, num, 255] num = int(random()*255) nla.scene = [num, num, num, 255] num = int(random()*255) nla.select = [num, num, num, 255] num = int(random()*255) nla.shade1 = [num, num, num, 255] num = int(random()*255) nla.shade2 = [num, num, num, 255] num = int(random()*255) nla.strip = [num, num, num, 255] num = int(random()*255) nla.strip_select = [num, num, num, 255] num = int(random()*255) nla.syntaxb = [num, num, num, 255] num = int(random()*255) nla.syntaxc = [num, num, num, 255] num = int(random()*255) nla.syntaxl = [num, num, num, 255] num = int(random()*255) nla.syntaxn = [num, num, num, 255] num = int(random()*255) nla.syntaxv = [num, num, num, 255] num = int(random()*255) nla.text = [num, num, num, 255] num = int(random()*255) nla.text_hi = [num, num, num, 255] num = int(random()*255) nla.transform = [num, num, num, 255] num = int(random()*255) nla.transition = [num, num, num, 255] num = int(random()*255) nla.vertex = [num, num, num, 255] num = int(random()*255) nla.vertex_select = [num, num, num, 255] nla.vertex_size = int(random() * 10) num = int(random()*255) nla.wire = [num, num, num, 255] seq = theme.get('seq') num = int(random()*255) seq.active = [num, num, num, 255] num = int(random()*255) seq.audio = [num, num, num, 255] num = int(random()*255) seq.back = [num, num, num, 255] num = int(random()*255) seq.bone_pose = [num, num, num, 255] num = int(random()*255) seq.bone_solid = [num, num, num, 255] num = int(random()*255) seq.edge = [num, num, num, 255] num = int(random()*255) seq.edge_facesel = [num, num, num, 255] num = int(random()*255) seq.edge_seam = [num, num, num, 255] num = int(random()*255) seq.edge_select = [num, num, num, 255] num = int(random()*255) seq.edge_sharp = [num, num, num, 255] num = int(random()*255) seq.effect = [num, num, num, 255] num = int(random()*255) seq.face = [num, num, num, 255] num = int(random()*255) seq.face_dot = [num, num, num, 255] num = int(random()*255) seq.face_select = [num, num, num, 255] seq.facedot_size = int(random() * 10) num = int(random()*255) seq.grid = [num, num, num, 255] num = int(random()*255) seq.group = [num, num, num, 255] num = int(random()*255) seq.group_active = [num, num, num, 255] num = int(random()*255) seq.header = [num, num, num, 255] num = int(random()*255) seq.hilite = [num, num, num, 255] num = int(random()*255) seq.image = [num, num, num, 255] num = int(random()*255) seq.lamp = [num, num, num, 255] num = int(random()*255) seq.meta = [num, num, num, 255] num = int(random()*255) seq.movie = [num, num, num, 255] num = int(random()*255) seq.normal = [num, num, num, 255] num = int(random()*255) seq.panel = [num, num, num, 255] num = int(random()*255) seq.plugin = [num, num, num, 255] num = int(random()*255) seq.scene = [num, num, num, 255] num = int(random()*255) seq.select = [num, num, num, 255] num = int(random()*255) seq.shade1 = [num, num, num, 255] num = int(random()*255) seq.shade2 = [num, num, num, 255] num = int(random()*255) seq.strip = [num, num, num, 255] num = int(random()*255) seq.strip_select = [num, num, num, 255] num = int(random()*255) seq.syntaxb = [num, num, num, 255] num = int(random()*255) seq.syntaxc = [num, num, num, 255] num = int(random()*255) seq.syntaxl = [num, num, num, 255] num = int(random()*255) seq.syntaxn = [num, num, num, 255] num = int(random()*255) seq.syntaxv = [num, num, num, 255] num = int(random()*255) seq.text = [num, num, num, 255] num = int(random()*255) seq.text_hi = [num, num, num, 255] num = int(random()*255) seq.transform = [num, num, num, 255] num = int(random()*255) seq.transition = [num, num, num, 255] num = int(random()*255) seq.vertex = [num, num, num, 255] num = int(random()*255) seq.vertex_select = [num, num, num, 255] seq.vertex_size = int(random() * 10) num = int(random()*255) seq.wire = [num, num, num, 255] image = theme.get('image') num = int(random()*255) image.active = [num, num, num, 255] num = int(random()*255) image.audio = [num, num, num, 255] num = int(random()*255) image.back = [num, num, num, 255] num = int(random()*255) image.bone_pose = [num, num, num, 255] num = int(random()*255) image.bone_solid = [num, num, num, 255] num = int(random()*255) image.edge = [num, num, num, 255] num = int(random()*255) image.edge_facesel = [num, num, num, 255] num = int(random()*255) image.edge_seam = [num, num, num, 255] num = int(random()*255) image.edge_select = [num, num, num, 255] num = int(random()*255) image.edge_sharp = [num, num, num, 255] num = int(random()*255) image.effect = [num, num, num, 255] num = int(random()*255) image.face = [num, num, num, 255] num = int(random()*255) image.face_dot = [num, num, num, 255] num = int(random()*255) image.face_select = [num, num, num, 255] image.facedot_size = int(random() * 10) num = int(random()*255) image.grid = [num, num, num, 255] num = int(random()*255) image.group = [num, num, num, 255] num = int(random()*255) image.group_active = [num, num, num, 255] num = int(random()*255) image.header = [num, num, num, 255] num = int(random()*255) image.hilite = [num, num, num, 255] num = int(random()*255) image.image = [num, num, num, 255] num = int(random()*255) image.lamp = [num, num, num, 255] num = int(random()*255) image.meta = [num, num, num, 255] num = int(random()*255) image.movie = [num, num, num, 255] num = int(random()*255) image.normal = [num, num, num, 255] num = int(random()*255) image.panel = [num, num, num, 255] num = int(random()*255) image.plugin = [num, num, num, 255] num = int(random()*255) image.scene = [num, num, num, 255] num = int(random()*255) image.select = [num, num, num, 255] num = int(random()*255) image.shade1 = [num, num, num, 255] num = int(random()*255) image.shade2 = [num, num, num, 255] num = int(random()*255) image.strip = [num, num, num, 255] num = int(random()*255) image.strip_select = [num, num, num, 255] num = int(random()*255) image.syntaxb = [num, num, num, 255] num = int(random()*255) image.syntaxc = [num, num, num, 255] num = int(random()*255) image.syntaxl = [num, num, num, 255] num = int(random()*255) image.syntaxn = [num, num, num, 255] num = int(random()*255) image.syntaxv = [num, num, num, 255] num = int(random()*255) image.text = [num, num, num, 255] num = int(random()*255) image.text_hi = [num, num, num, 255] num = int(random()*255) image.transform = [num, num, num, 255] num = int(random()*255) image.transition = [num, num, num, 255] num = int(random()*255) image.vertex = [num, num, num, 255] num = int(random()*255) image.vertex_select = [num, num, num, 255] image.vertex_size = int(random() * 10) num = int(random()*255) image.wire = [num, num, num, 255] imasel = theme.get('imasel') num = int(random()*255) imasel.active = [num, num, num, 255] num = int(random()*255) imasel.audio = [num, num, num, 255] num = int(random()*255) imasel.back = [num, num, num, 255] num = int(random()*255) imasel.bone_pose = [num, num, num, 255] num = int(random()*255) imasel.bone_solid = [num, num, num, 255] num = int(random()*255) imasel.edge = [num, num, num, 255] num = int(random()*255) imasel.edge_facesel = [num, num, num, 255] num = int(random()*255) imasel.edge_seam = [num, num, num, 255] num = int(random()*255) imasel.edge_select = [num, num, num, 255] num = int(random()*255) imasel.edge_sharp = [num, num, num, 255] num = int(random()*255) imasel.effect = [num, num, num, 255] num = int(random()*255) imasel.face = [num, num, num, 255] num = int(random()*255) imasel.face_dot = [num, num, num, 255] num = int(random()*255) imasel.face_select = [num, num, num, 255] imasel.facedot_size = int(random() * 10) num = int(random()*255) imasel.grid = [num, num, num, 255] num = int(random()*255) imasel.group = [num, num, num, 255] num = int(random()*255) imasel.group_active = [num, num, num, 255] num = int(random()*255) imasel.header = [num, num, num, 255] num = int(random()*255) imasel.hilite = [num, num, num, 255] num = int(random()*255) imasel.image = [num, num, num, 255] num = int(random()*255) imasel.lamp = [num, num, num, 255] num = int(random()*255) imasel.meta = [num, num, num, 255] num = int(random()*255) imasel.movie = [num, num, num, 255] num = int(random()*255) imasel.normal = [num, num, num, 255] num = int(random()*255) imasel.panel = [num, num, num, 255] num = int(random()*255) imasel.plugin = [num, num, num, 255] num = int(random()*255) imasel.scene = [num, num, num, 255] num = int(random()*255) imasel.select = [num, num, num, 255] num = int(random()*255) imasel.shade1 = [num, num, num, 255] num = int(random()*255) imasel.shade2 = [num, num, num, 255] num = int(random()*255) imasel.strip = [num, num, num, 255] num = int(random()*255) imasel.strip_select = [num, num, num, 255] num = int(random()*255) imasel.syntaxb = [num, num, num, 255] num = int(random()*255) imasel.syntaxc = [num, num, num, 255] num = int(random()*255) imasel.syntaxl = [num, num, num, 255] num = int(random()*255) imasel.syntaxn = [num, num, num, 255] num = int(random()*255) imasel.syntaxv = [num, num, num, 255] num = int(random()*255) imasel.text = [num, num, num, 255] num = int(random()*255) imasel.text_hi = [num, num, num, 255] num = int(random()*255) imasel.transform = [num, num, num, 255] num = int(random()*255) imasel.transition = [num, num, num, 255] num = int(random()*255) imasel.vertex = [num, num, num, 255] num = int(random()*255) imasel.vertex_select = [num, num, num, 255] imasel.vertex_size = int(random() * 10) num = int(random()*255) imasel.wire = [num, num, num, 255] text = theme.get('text') num = int(random()*255) text.active = [num, num, num, 255] num = int(random()*255) text.audio = [num, num, num, 255] num = int(random()*255) text.back = [num, num, num, 255] num = int(random()*255) text.bone_pose = [num, num, num, 255] num = int(random()*255) text.bone_solid = [num, num, num, 255] num = int(random()*255) text.edge = [num, num, num, 255] num = int(random()*255) text.edge_facesel = [num, num, num, 255] num = int(random()*255) text.edge_seam = [num, num, num, 255] num = int(random()*255) text.edge_select = [num, num, num, 255] num = int(random()*255) text.edge_sharp = [num, num, num, 255] num = int(random()*255) text.effect = [num, num, num, 255] num = int(random()*255) text.face = [num, num, num, 255] num = int(random()*255) text.face_dot = [num, num, num, 255] num = int(random()*255) text.face_select = [num, num, num, 255] text.facedot_size = int(random() * 10) num = int(random()*255) text.grid = [num, num, num, 255] num = int(random()*255) text.group = [num, num, num, 255] num = int(random()*255) text.group_active = [num, num, num, 255] num = int(random()*255) text.header = [num, num, num, 255] num = int(random()*255) text.hilite = [num, num, num, 255] num = int(random()*255) text.image = [num, num, num, 255] num = int(random()*255) text.lamp = [num, num, num, 255] num = int(random()*255) text.meta = [num, num, num, 255] num = int(random()*255) text.movie = [num, num, num, 255] num = int(random()*255) text.normal = [num, num, num, 255] num = int(random()*255) text.panel = [num, num, num, 255] num = int(random()*255) text.plugin = [num, num, num, 255] num = int(random()*255) text.scene = [num, num, num, 255] num = int(random()*255) text.select = [num, num, num, 255] num = int(random()*255) text.shade1 = [num, num, num, 255] num = int(random()*255) text.shade2 = [num, num, num, 255] num = int(random()*255) text.strip = [num, num, num, 255] num = int(random()*255) text.strip_select = [num, num, num, 255] num = int(random()*255) text.syntaxb = [num, num, num, 255] num = int(random()*255) text.syntaxc = [num, num, num, 255] num = int(random()*255) text.syntaxl = [num, num, num, 255] num = int(random()*255) text.syntaxn = [num, num, num, 255] num = int(random()*255) text.syntaxv = [num, num, num, 255] num = int(random()*255) text.text = [num, num, num, 255] num = int(random()*255) text.text_hi = [num, num, num, 255] num = int(random()*255) text.transform = [num, num, num, 255] num = int(random()*255) text.transition = [num, num, num, 255] num = int(random()*255) text.vertex = [num, num, num, 255] num = int(random()*255) text.vertex_select = [num, num, num, 255] text.vertex_size = int(random() * 10) num = int(random()*255) text.wire = [num, num, num, 255] oops = theme.get('oops') num = int(random()*255) oops.active = [num, num, num, 255] num = int(random()*255) oops.audio = [num, num, num, 255] num = int(random()*255) oops.back = [num, num, num, 255] num = int(random()*255) oops.bone_pose = [num, num, num, 255] num = int(random()*255) oops.bone_solid = [num, num, num, 255] num = int(random()*255) oops.edge = [num, num, num, 255] num = int(random()*255) oops.edge_facesel = [num, num, num, 255] num = int(random()*255) oops.edge_seam = [num, num, num, 255] num = int(random()*255) oops.edge_select = [num, num, num, 255] num = int(random()*255) oops.edge_sharp = [num, num, num, 255] num = int(random()*255) oops.effect = [num, num, num, 255] num = int(random()*255) oops.face = [num, num, num, 255] num = int(random()*255) oops.face_dot = [num, num, num, 255] num = int(random()*255) oops.face_select = [num, num, num, 255] oops.facedot_size = int(random() * 10) num = int(random()*255) oops.grid = [num, num, num, 255] num = int(random()*255) oops.group = [num, num, num, 255] num = int(random()*255) oops.group_active = [num, num, num, 255] num = int(random()*255) oops.header = [num, num, num, 255] num = int(random()*255) oops.hilite = [num, num, num, 255] num = int(random()*255) oops.image = [num, num, num, 255] num = int(random()*255) oops.lamp = [num, num, num, 255] num = int(random()*255) oops.meta = [num, num, num, 255] num = int(random()*255) oops.movie = [num, num, num, 255] num = int(random()*255) oops.normal = [num, num, num, 255] num = int(random()*255) oops.panel = [num, num, num, 255] num = int(random()*255) oops.plugin = [num, num, num, 255] num = int(random()*255) oops.scene = [num, num, num, 255] num = int(random()*255) oops.select = [num, num, num, 255] num = int(random()*255) oops.shade1 = [num, num, num, 255] num = int(random()*255) oops.shade2 = [num, num, num, 255] num = int(random()*255) oops.strip = [num, num, num, 255] num = int(random()*255) oops.strip_select = [num, num, num, 255] num = int(random()*255) oops.syntaxb = [num, num, num, 255] num = int(random()*255) oops.syntaxc = [num, num, num, 255] num = int(random()*255) oops.syntaxl = [num, num, num, 255] num = int(random()*255) oops.syntaxn = [num, num, num, 255] num = int(random()*255) oops.syntaxv = [num, num, num, 255] num = int(random()*255) oops.text = [num, num, num, 255] num = int(random()*255) oops.text_hi = [num, num, num, 255] num = int(random()*255) oops.transform = [num, num, num, 255] num = int(random()*255) oops.transition = [num, num, num, 255] num = int(random()*255) oops.vertex = [num, num, num, 255] num = int(random()*255) oops.vertex_select = [num, num, num, 255] oops.vertex_size = int(random() * 10) num = int(random()*255) oops.wire = [num, num, num, 255] time = theme.get('time') num = int(random()*255) time.active = [num, num, num, 255] num = int(random()*255) time.audio = [num, num, num, 255] num = int(random()*255) time.back = [num, num, num, 255] num = int(random()*255) time.bone_pose = [num, num, num, 255] num = int(random()*255) time.bone_solid = [num, num, num, 255] num = int(random()*255) time.edge = [num, num, num, 255] num = int(random()*255) time.edge_facesel = [num, num, num, 255] num = int(random()*255) time.edge_seam = [num, num, num, 255] num = int(random()*255) time.edge_select = [num, num, num, 255] num = int(random()*255) time.edge_sharp = [num, num, num, 255] num = int(random()*255) time.effect = [num, num, num, 255] num = int(random()*255) time.face = [num, num, num, 255] num = int(random()*255) time.face_dot = [num, num, num, 255] num = int(random()*255) time.face_select = [num, num, num, 255] time.facedot_size = int(random() * 10) num = int(random()*255) time.grid = [num, num, num, 255] num = int(random()*255) time.group = [num, num, num, 255] num = int(random()*255) time.group_active = [num, num, num, 255] num = int(random()*255) time.header = [num, num, num, 255] num = int(random()*255) time.hilite = [num, num, num, 255] num = int(random()*255) time.image = [num, num, num, 255] num = int(random()*255) time.lamp = [num, num, num, 255] num = int(random()*255) time.meta = [num, num, num, 255] num = int(random()*255) time.movie = [num, num, num, 255] num = int(random()*255) time.normal = [num, num, num, 255] num = int(random()*255) time.panel = [num, num, num, 255] num = int(random()*255) time.plugin = [num, num, num, 255] num = int(random()*255) time.scene = [num, num, num, 255] num = int(random()*255) time.select = [num, num, num, 255] num = int(random()*255) time.shade1 = [num, num, num, 255] num = int(random()*255) time.shade2 = [num, num, num, 255] num = int(random()*255) time.strip = [num, num, num, 255] num = int(random()*255) time.strip_select = [num, num, num, 255] num = int(random()*255) time.syntaxb = [num, num, num, 255] num = int(random()*255) time.syntaxc = [num, num, num, 255] num = int(random()*255) time.syntaxl = [num, num, num, 255] num = int(random()*255) time.syntaxn = [num, num, num, 255] num = int(random()*255) time.syntaxv = [num, num, num, 255] num = int(random()*255) time.text = [num, num, num, 255] num = int(random()*255) time.text_hi = [num, num, num, 255] num = int(random()*255) time.transform = [num, num, num, 255] num = int(random()*255) time.transition = [num, num, num, 255] num = int(random()*255) time.vertex = [num, num, num, 255] num = int(random()*255) time.vertex_select = [num, num, num, 255] time.vertex_size = int(random() * 10) num = int(random()*255) time.wire = [num, num, num, 255] node = theme.get('node') num = int(random()*255) node.active = [num, num, num, 255] num = int(random()*255) node.audio = [num, num, num, 255] num = int(random()*255) node.back = [num, num, num, 255] num = int(random()*255) node.bone_pose = [num, num, num, 255] num = int(random()*255) node.bone_solid = [num, num, num, 255] num = int(random()*255) node.edge = [num, num, num, 255] num = int(random()*255) node.edge_facesel = [num, num, num, 255] num = int(random()*255) node.edge_seam = [num, num, num, 255] num = int(random()*255) node.edge_select = [num, num, num, 255] num = int(random()*255) node.edge_sharp = [num, num, num, 255] num = int(random()*255) node.effect = [num, num, num, 255] num = int(random()*255) node.face = [num, num, num, 255] num = int(random()*255) node.face_dot = [num, num, num, 255] num = int(random()*255) node.face_select = [num, num, num, 255] node.facedot_size = int(random() * 10) num = int(random()*255) node.grid = [num, num, num, 255] num = int(random()*255) node.group = [num, num, num, 255] num = int(random()*255) node.group_active = [num, num, num, 255] num = int(random()*255) node.header = [num, num, num, 255] num = int(random()*255) node.hilite = [num, num, num, 255] num = int(random()*255) node.image = [num, num, num, 255] num = int(random()*255) node.lamp = [num, num, num, 255] num = int(random()*255) node.meta = [num, num, num, 255] num = int(random()*255) node.movie = [num, num, num, 255] num = int(random()*255) node.normal = [num, num, num, 255] num = int(random()*255) node.panel = [num, num, num, 255] num = int(random()*255) node.plugin = [num, num, num, 255] num = int(random()*255) node.scene = [num, num, num, 255] num = int(random()*255) node.select = [num, num, num, 255] num = int(random()*255) node.shade1 = [num, num, num, 255] num = int(random()*255) node.shade2 = [num, num, num, 255] num = int(random()*255) node.strip = [num, num, num, 255] num = int(random()*255) node.strip_select = [num, num, num, 255] num = int(random()*255) node.syntaxb = [num, num, num, 255] num = int(random()*255) node.syntaxc = [num, num, num, 255] num = int(random()*255) node.syntaxl = [num, num, num, 255] num = int(random()*255) node.syntaxn = [num, num, num, 255] num = int(random()*255) node.syntaxv = [num, num, num, 255] num = int(random()*255) node.text = [num, num, num, 255] num = int(random()*255) node.text_hi = [num, num, num, 255] num = int(random()*255) node.transform = [num, num, num, 255] num = int(random()*255) node.transition = [num, num, num, 255] num = int(random()*255) node.vertex = [num, num, num, 255] num = int(random()*255) node.vertex_select = [num, num, num, 255] node.vertex_size = int(random() * 10) num = int(random()*255) node.wire = [num, num, num, 255] else: ui = theme.get('ui') ui.action = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.drawType = int(random() * 4) ui.menu_back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.menu_hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.menu_item = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.menu_text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.menu_text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.neutral = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.num = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.outline = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.popup = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.setting = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.setting1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.setting2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.textfield = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ui.textfield_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts = theme.get('buts') buts.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.facedot_size = int(random() * 10) buts.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] buts.vertex_size = int(random() * 10) buts.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d = theme.get('view3d') view3d.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.facedot_size = int(random() * 10) view3d.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] view3d.vertex_size = int(random() * 10) view3d.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file = theme.get('file') file.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.facedot_size = int(random() * 10) file.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] file.vertex_size = int(random() * 10) file.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo = theme.get('ipo') ipo.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.facedot_size = int(random() * 10) ipo.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] ipo.vertex_size = int(random() * 10) ipo.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info = theme.get('info') info.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.facedot_size = int(random() * 10) info.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] info.vertex_size = int(random() * 10) info.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound = theme.get('sound') sound.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.facedot_size = int(random() * 10) sound.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] sound.vertex_size = int(random() * 10) sound.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action = theme.get('action') action.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.facedot_size = int(random() * 10) action.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] action.vertex_size = int(random() * 10) action.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla = theme.get('nla') nla.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.facedot_size = int(random() * 10) nla.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] nla.vertex_size = int(random() * 10) nla.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq = theme.get('seq') seq.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.facedot_size = int(random() * 10) seq.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] seq.vertex_size = int(random() * 10) seq.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image = theme.get('image') image.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.facedot_size = int(random() * 10) image.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] image.vertex_size = int(random() * 10) image.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel = theme.get('imasel') imasel.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.facedot_size = int(random() * 10) imasel.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] imasel.vertex_size = int(random() * 10) imasel.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text = theme.get('text') text.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.facedot_size = int(random() * 10) text.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] text.vertex_size = int(random() * 10) text.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops = theme.get('oops') oops.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.facedot_size = int(random() * 10) oops.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] oops.vertex_size = int(random() * 10) oops.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time = theme.get('time') time.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.facedot_size = int(random() * 10) time.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] time.vertex_size = int(random() * 10) time.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node = theme.get('node') node.active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.audio = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.back = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.bone_pose = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.bone_solid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.edge = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.edge_facesel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.edge_seam = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.edge_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.edge_sharp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.effect = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.face = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.face_dot = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.face_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.facedot_size = int(random() * 10) node.grid = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.group = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.group_active = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.header = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.hilite = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.image = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.lamp = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.meta = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.movie = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.normal = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.panel = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.plugin = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.scene = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.shade1 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.shade2 = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.strip = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.strip_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.syntaxb = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.syntaxc = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.syntaxl = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.syntaxn = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.syntaxv = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.text = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.text_hi = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.transform = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.transition = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.vertex = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.vertex_select = [int(random() * 255), int(random() * 255), int(random() * 255), 255] node.vertex_size = int(random() * 10) node.wire = [int(random() * 255), int(random() * 255), int(random() * 255), 255] Blender.Redraw(-1)